Gamepad Support Added
I finally got around to looking at the javascript gamepad API. It is super easy to use. I hooked up full gamepad support for my Ludum Dare 44 game. So far I have only tested this with an XBox 360 controller but any dual stick controller should work.
Here's the bulk of the gamepad API wrapper I wrote. It is basic but gets the job done. Let me know if you try it!
var isUsingGamepad = 0;
var gamepadLeftX = 0;
var gamepadLeftY = 0;
var gamepadRightX = 0;
var gamepadRightY = 0;
var gamepadButton0 = 0
var deadZone = .1;
var maxZone = .9;
ApplyDeadZone=v=>
{
if (v>deadZone)
return (v-=deadZone)>maxZone? 1 : v/maxZone;
else if (v<-deadZone)
return (v+=deadZone)<-maxZone? -1 : v/maxZone;
return 0;
}
UpdateGamepads=function()
{
if (!("getGamepads" in navigator))
return;
// gamepad API
var gamepad = navigator.getGamepads()[0];
if (gamepad && gamepad.axes.length>=4 && gamepad.buttons.length>=1)
{
gamepadLeftX = ApplyDeadZone(gamepad.axes[0]);
gamepadLeftY = ApplyDeadZone(gamepad.axes[1]);
gamepadRightX = ApplyDeadZone(gamepad.axes[2]);
gamepadRightY = ApplyDeadZone(gamepad.axes[3]);
gamepadButton0 = gamepad.buttons[0].pressed;
gamepadButton0 |= gamepad.buttons[9].pressed;
if (Math.abs(gamepadLeftX)+Math.abs(gamepadLeftY)>.6 || gamepadButton0)
isUsingGamepad=1
}
}
Get SPENDOTRON: 2019
SPENDOTRON: 2019
Arcade Shooter for Ludum Dare 44
Status | Released |
Author | Frank Force Games |
Genre | Shooter |
Tags | Arcade, Ludum Dare, Ludum Dare 44, robotron, Twin Stick Shooter |
Accessibility | High-contrast |
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