Spin Dash!

Happy holidays everyone! MAGFest is soon approaching where I will be showing my game in the MIVS section. I am still hard at work making last minute changes.

Over the holidays I watched some people play through the demo and took many notes for improvements. I just got done implementing most of them.

One of the biggest improvements is a new ability called Spin Dash. It is the first ability you get about 2 minutes into the game. It allows you to go from 0 to full speed in a flash. In lieu of a jump it functions as kind of a sideways jump and helps open up options for the player.

I have also made many other small to big tweaks to gameplay and level design. Adding more save points and improving areas that have frustrated players. I also added a something that helps train the player how to use burst fire, a door that will only open if shot repeatedly without overheating.

There is a ton more stuff I want to do and polish and only a few days left!

Here's a GIF of the elevator and an optional mini boss fight...



π√ 11 MB
Dec 30, 2018


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I don't know how to spin dash . . . So I can't get past the first two minutes of the game. (Yes I did pick it up, but it didn't come with instructions)

Did you see the sign that says "A - Dash"? That is the instruction for an xbox 360 controller.

If you are using a mouse/keyboard, I apologize, I haven't yet set it up to switch the text based on the control method. On keyboard dash is on shift. You just press the dash button and it boosts you horizontally.